Character Creation
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Character Creation
- Characteristics
Characteristics are the skeleton of your character, describing his physical and mental capabilities, just like ability scores in Dungeons and Dragons. There are nine characteristics, described below. - Strength (STR): Physical ability, such as lifting or climbing. Ranges from 3-18.
- Constitution (CON): Health, vigor, and vitality. Ranges from 3-18.
- Power (POW): Force of will. Ranges from 3-18.
- Dexterity (DEX): Nimbleness, flexibility, and reflexes. Ranges from 3-18.
- Appearance (APP): Physical attractiveness. Ranges from 3-18.
- Size (SIZ): Physical size, including weight and height. Ranges from 8-18
- Intelligence (INT): Mental capacity and awareness. Ranges from 8-18
- Education (EDU): Formal and factual knowledge. Ranges from 6-21.
- Sanity (SAN): Mental health and stability. Sanity is always equal to POW x5.
Characteristic rolls reflect abilities or qualities which all humans possess to some degree, such as luck or basic knowledge. There are four such rolls
These are classic RPG stats, including health, magical capacity, and remaining sanity.
Occupations consist of 6-8 related skills or areas of interest. There’s a good bit of wiggle room with occupations, and you need not actually be employed or making money from your occupation in order to qualify for it.
Skills are used for a variety of things, and are increased by spending skill points on them—the higher the skill, the more likely you are to succeed (a skill of 63 has a 63% chance of succeeding, for example). When making your character you get two pools of skills points.
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